
AREAS
Area de mundos
Arbol de objetos
Detalles
Edicion
Eventos
Propiedades, fondo, caracteristicas
Metodos y procedimientos para trabajr con imagen
Funciones y detalles de programas ya hechos.
Pasos para programar en Alice:
Agregar objetos
Creacion de textos en 3D, el objeto se inserta en el punto central
Seleccionar objeto
Metodos (acciones)
Edicion
Problema 1.- EL PEZ
Methods
world.my first method ( )
No variables
Do together
shark turn left 0.5 revolutions duration = 2 seconds
shark move forward 5 meters duration = 2 seconds
Do together
shark turn left 0.5 revolutions duration = 2 seconds
shark move forward 5 meters duration = 2 seconds
Do together
shark move forward 0.01 meters duration = 10 seconds
shark turn left 0.25 revolutions duration = 10 seconds
shark move forward 3 meters duration = 10 seconds
shark turn left 0.25 revolutions duration = 10 seconds
shark move forward 7 meters duration = 10 seconds
shark turn left 0.25 revolutions duration = 10 seconds
shark move forward 5 meters duration = 10 seconds
Problema 2.- MUÑECOS DE NIEVE
Methods
world.my first method ( )
No variables
Loop 3 times times
Do together
snowWoman move up 1.5 meters duration = 1 second
snowWoman move right 0.5 meters duration = 1 second
Do together
snowWoman move down 1.5 meters duration = 1 second
snowWoman move right 0.5 meters duration = 1 second
Do together
snowWoman move up 1.5 meters
snowWoman move right 0.5 meters
Problema 3.- MUÑECOS DE NIEVE
Methods
world.my first method ( )
No variables
snowman roll left 0.25 revolutions
Do together
snowman2 move left 4 meters
snowman2 move down 1.5 meters
snowman3 move down 3.1 meters
snowman4 move right 4 meters
snowman4 move down 1.3 meters
snowman2 roll right 0.25 revolutions
Problema 4.- MUNDO DE ALICE
Problema 5.- BARCO Y SOLDADOS
Methods
world.my first method ( )
No variables
Do together
toySoldier set isShowing to false
toySoldier2 set isShowing to false
toySoldier3 set isShowing to false
Do together
Loop 2 times times
ground roll left 0.010 revolutions
ground roll right 0.010 revolutions
ground roll left 0.010 revolutions
ground roll right 0.010 revolutions
Loop 1 time time
fishingBoat move forward 8 meters duration = 1 second
fishingBoat turn left 0.25 revolutions duration = 1 second
fishingBoat move forward 11 meters duration = 1 second
fishingBoat turn right 0.28 revolutions duration = 1 second
toySoldier set isShowing to true
toySoldier2 set isShowing to true
toySoldier3 set isShowing to true
fishingBoat roll left 0.04 revolutions duration = 3 seconds
Do together
Loop 1 time time
toySoldier move forward 3 meters duration = 0.5 seconds
toySoldier2 move forward 3 meters duration = 0.5 seconds
toySoldier3 move forward 2 meters duration = 0.5 seconds
Loop 1 time time
fishingBoat roll right 0.03 revolutions duration = 3 seconds
fishingBoat turn right 0.15 revolutions duration = 2 seconds
fishingBoat move forward 10 meters duration = 2 seconds
fishingBoat set isShowing to false
toySoldier move down 0.5 meters
toySoldier2 move down 0.5 meters
toySoldier3 move right 1 meter
toySoldier3 move down 0.7 meters